Using Multiple RenderGraphsΒΆ
You can use as many RenderGraphs as you want in a scene. This is a convenient way to separate overrides from different departments or different functionalities.
Typically in a production workflow, multiple assets are put together in a shot scene, and each asset would have its own look RenderGraph. You would also have a shot RenderGraph for layering and lighting, and possibly other RenderGraphs for retakes, and more.
Merging multiple assets into a scene
With multiple assets in the same scene, and notably multiple RenderGraphs, is is important that each asset is only overridden by its look RenderGraph, and not others. RenderGraphs can be filtered to only apply on their own objects.
In the RenderGraph properties, switch
In the RenderGraph properties, switch
In the RenderGraph properties, switch
Layering multiple RenderGraphs
Separating overrides into different RenderGraphs is useful. For instance, you can prelight a sequence of shots using a sequence RenderGraph, then apply overrides on individual shots using a shot RenderGraph, and eventually apply the director's notes to another RenderGraph.
These RenderGraphs should apply their overrides in a specific order so the sequence is overridden by the shot, and the director's notes override in the end.
Set the
- director's notes RenderGraph: Order = 30
- shot RenderGraph: Order = 20
- sequence RenderGraph: Order = 10
- asset looks RenderGraphs: Order = 0
This order will ensure that the RenderGraphs are applied from asset to sequence to shot to director's notes.